Post by chris_cain on Jun 29, 2014 9:41:05 GMT 1
Hey guys! Looking for a favour from anyone who has the time to spare. I'm working on a combat mechanism that more closely resembles real world black powder casualty rates. Most games have around a 60-70% casualty rate, whereas in actual combat scenarios anything over about 10% is considered a particularly bloody battle. In the entire ACW the battered Confederates lost around 30% casualties, while the Union lost around 10% casualties, the overwhelming majority of which died from wounds and disease rather than dying on the field. In the Boshin war around 125,000 men were mustered, total casualties for the entire war was around 5,500. The bloodiest battle of the Napoleonic Wars, Leipzig, has an estimated casualty rate of between 80,000 and 110,000 men, from a battle that had over 600,000 men present, around a sixth.
I'm trying to design a system that would allow for accurate results, where troops run long before they are killed to the last man (which essentially only happened when a unit was encircled) and where you keep a force for a campaign, rolling for casualties, wounded, sickness and reinforcements between battles, with a initiative based turn system instead of I-GO-U-GO.
Essentially, I'm looking to make it so that the majority of 'hits' allocated to a unit would be against the morale of the unit, a mixture of near misses, minor wounds, suppression and the like. I've already rolled some thousand dice myself, as well as using an online simulator to roll around another 10,000, but I need some more 'real world' samples. Most people who've played me know I have a reputation for rolling particularly low, so I'd like some more people to try.
Basically, take some dice, throw them as many times as you like, and tell me; how many times did you throw the dice, how many times did you get a 1/2/3/4/5/6. If you could throw by hands of either 5/10/20 dice at a time, that'd be just great as the way the units are being built in the rules currently they will be the most common amounts of dice thrown. I plug these results into my combat table and see how things are weighted.
Thanks lads!
I'm trying to design a system that would allow for accurate results, where troops run long before they are killed to the last man (which essentially only happened when a unit was encircled) and where you keep a force for a campaign, rolling for casualties, wounded, sickness and reinforcements between battles, with a initiative based turn system instead of I-GO-U-GO.
Essentially, I'm looking to make it so that the majority of 'hits' allocated to a unit would be against the morale of the unit, a mixture of near misses, minor wounds, suppression and the like. I've already rolled some thousand dice myself, as well as using an online simulator to roll around another 10,000, but I need some more 'real world' samples. Most people who've played me know I have a reputation for rolling particularly low, so I'd like some more people to try.
Basically, take some dice, throw them as many times as you like, and tell me; how many times did you throw the dice, how many times did you get a 1/2/3/4/5/6. If you could throw by hands of either 5/10/20 dice at a time, that'd be just great as the way the units are being built in the rules currently they will be the most common amounts of dice thrown. I plug these results into my combat table and see how things are weighted.
Thanks lads!