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SAGA
Jan 2, 2014 18:17:56 GMT 1
Post by Canada Steve on Jan 2, 2014 18:17:56 GMT 1
Excellent news mate can't wait to get some games in.
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SAGA
Jan 2, 2014 18:27:12 GMT 1
Post by chris_cain on Jan 2, 2014 18:27:12 GMT 1
Yeah it's me and Martins main game.
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SAGA
Jan 3, 2014 19:25:38 GMT 1
Post by martinhatt on Jan 3, 2014 19:25:38 GMT 1
Count me in guys
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SAGA
Jan 4, 2014 11:27:46 GMT 1
Post by Canada Steve on Jan 4, 2014 11:27:46 GMT 1
Just waiting for my delivery to turn up then its game on guys.
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SAGA
Jan 4, 2014 16:17:22 GMT 1
Post by chris_cain on Jan 4, 2014 16:17:22 GMT 1
Couple of important things to remember new guys;
Units do not have to stay in the units they are bought in. While a unit of 8 warriors in one point, two points (16 men) can make:
4 units of 4. 2 units of 6 and one of 4. 1 unit of 12 and one of 4. etc. etc.
Remember: Each UNIT grants a SAGA dice, 2 points of warriors in 4 units of 4 men grants 4 dice for 2 points. The only rule is that a unit must be between 4 and 12 models, any combination can work.
Normans: Levee can only be equipped with Bows, not slings. This restricts you from using the GPB Dark Age Warrior set for levee, as they only have slings in that box set.
Saxons: Your Levee can (and should) be armed with shield and spear, however, you are the only army with melee Levee troops, so you can't use them for other armies.
If you do get bowmen, paint them in a neutral colour scheme. My 12 Levee archers fit into my Viking, Saxon and Norman lists without distracting from the overall scheme, 1 point that works for 3 armies.
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SAGA
Jan 4, 2014 22:29:25 GMT 1
Post by Canada Steve on Jan 4, 2014 22:29:25 GMT 1
Nice advice there Chris, thanks for that.
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SAGA
Jan 5, 2014 8:53:02 GMT 1
Post by Canada Steve on Jan 5, 2014 8:53:02 GMT 1
Martin Hatt are you going to be around for some gaming then mate or are you still working far too much to support the family ?
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SAGA
Jan 5, 2014 10:47:40 GMT 1
Post by chris_cain on Jan 5, 2014 10:47:40 GMT 1
Last thing I heard from him was February-ish, but that's obviously subject to change.
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Post by Jonald on Jan 7, 2014 16:13:41 GMT 1
Where do I find what factions there are??
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SAGA
Jan 7, 2014 19:30:01 GMT 1
Post by Canada Steve on Jan 7, 2014 19:30:01 GMT 1
Look on the Gripping Beast website mate. The main rulebook covers the Anglo-Danes, Normans, Viking & Welsh. Northern Fury covers the Anglo-Saxon, Breton, Jomsvikings & Scots. Ravens Shadow covers the Franks, Irish, Norse Gael & Strathclyde Welsh. I have the Normans, I think Brian has the Anglo Saxons.
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SAGA
Jan 7, 2014 21:23:30 GMT 1
Post by chris_cain on Jan 7, 2014 21:23:30 GMT 1
Yeah Brian went Anglo Saxons. They are, in essence;
Main SAGA rulebook; Anglo-Danes - Heavy Infantry, offence focused, large 2 handed Dane axe wielding elites. Normans - Heavy Cavalry, Crossbows, lots of shooting and charging, average infantry. Vikings - Awesome Infantry, crap shooting, die fast, kill even faster. Welsh - Tricksy, lots of shooting, running away and skirmishing.
Northern Fury; Anglo-Saxons - Masses of peasant infantry. Super defensive, crap but lots of them. Effectively WW2 Russians. Bretons - Normans without the great shooting. Jomsvikings - Even more stabby Vikings. Rage mechanics, lots of killing. Weaker than kittens in defence. Scots - Tricksy Welsh list with war dogs.
Ravens Shadow; Franks - Normans with better Infantry and naff shooting. Irish - More tricksy Welsh types. Strathclyde Welsh - Mounted tricksy Welsh. Norse Gael - Scottish Vikings. Nutters.
Generally, nobody seems to play Welsh/Scots/S. Welsh because it's hard to get the tricksy bits right. Normans/Franks are popular, everyone has Vikings of some sort, Anglo Saxons are popular but don't win much. Anglo-Danes are solid choice.
Most tournaments I've been to usually has;
1-2 Norman players. 1-2 Saxon players. 4+ Vikings/Jomsvikings. 1-2 Anglo-Danes 1-2 others.
As it's 'Warbands' led by small generic feudal Lords, there are no specific rules for 'blue v blue' encounters like you find at other historical tournaments, anyone can stab anyone.
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SAGA
Jan 8, 2014 7:47:28 GMT 1
Post by Canada Steve on Jan 8, 2014 7:47:28 GMT 1
Lol love it Chris, so Brian has chosen yet another crap army. I suppose that's what happens when you just rush into a game without knowing anything about it.
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SAGA
Jan 8, 2014 12:09:16 GMT 1
Post by chris_cain on Jan 8, 2014 12:09:16 GMT 1
Yeah, I've got 14 points of Anglo-Saxons and I don't really like playing them in anything less than 12 point two Warlord games. They don't work very well with less than 10 points, and the standard game size of 4/6 points they're pretty awful. It's because they are based off of having massed levy peasant units, however, levies don't give SAGA dice. This means you need a couple of units of warriors to give you dice on top of your standard list of peasants. 8 points is the absolute minimum for a working AS list in my opinion.
Warlord - free - 2 SAGA dice 48 levy spearmen - 4 points - 4 units of 12 - 0 SAGA dice 12 levy slingers/archers - 1 points - 1 unit of 12 - 0 SAGA dice 24 warriors - 3 points - 4 units of 6 - 4 SAGA dice
Even then, that's only 6 dice for running 10 units and battle board abilties. And warrior units don't work great in units of less than 8....... and half of your battle board abilities only work on units of 10 or more models......
For me, the minimum workable is;
Warlord - free - 2 SAGA dice 48 levy spearmen - 4 points - 4 units of 12 - 0 SAGA dice 12 levy slingers/archers - 1 points - 1 unit of 12 - 0 SAGA dice 40 warriors - 5 points - 4 units of 8, 2 units of 4 - 6 SAGA dice
This works as the most SAGA dice you can roll at once is 8, (6 in smaller points games) the 4 units of 8 warriors can defend themselves well enough to be useful, the 2 units of 4 are basically dice granting cheerleaders.
Even then though, thats still not a particularly powerful list. Even just comparing it to 6 points of Vikings;
Warlord - free - 2 SAGA dice 4 Berserkers - 1 point - 1 SAGA dice 4 Hearthguard - 1 point - 1 SAGA dice 32 Warriors - 4 points - 2 units of 12 one unit of 8 - 3 SAGA dice.
7 SAGA dice per turn, only 6 usable so i can lose 1 whole unit and still be at maximum dice usage. Berserkers can be loaded up to throw 36 attack dice in the turn they charge with re-rolls to wound (will kill units of 8-12 Hearthguard 50% of the time), Viking warriors hit as hard as Saxon Hearthguard due to battle board abilities, use the Hearthguard to protect my Warlord.
Think Martin beat me, maybe 2 times in about 30 games?
Really should buy the rulebooks first, read the battle boards, find ability combinations you like and how you want to play, then go for what suits your command style.
Oh, and Martin uses Anglo-Danish, who are quite a bit more powerful than Saxons...
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SAGA
Jan 8, 2014 19:38:10 GMT 1
Post by Canada Steve on Jan 8, 2014 19:38:10 GMT 1
Chris do you do anything for Gripping Beast ? Only mentioned it as Brian has contacted them about running demos for them (which is funny as he hasn't played a game yet).
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SAGA
Jan 8, 2014 19:53:48 GMT 1
Post by chris_cain on Jan 8, 2014 19:53:48 GMT 1
Not specifically, we did that open day for JAG at TTN. Far as I know GPB don't have area organiser and such. If they do I'd be happy enough to do it though. Been playing for years now.
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